Once I get the Unofficial Creation Club patches fully updated for AE, I’m going to see if there’s a way to offer better support for people who don’t want CC content in their game, (maybe an 圎dit script that strips out the CC dependencies and related records). We really didn’t want to have to make a competitor patch from scratch and well… all I can say is it seemed like a good deal at the time. Unfortunately, we inherited the patch project from Kivan on the condition that we would keep the permissions closed and try to prevent rival patches, (he had some bad memories from rival patches in the Morrowind era, apparently). ![]() ![]() If it was up to me, we’d simply open up the permissions of USSEP and stop accepting external bug reports to reduce our workload. ![]() I might write a more thorough post in the future to explain the internal dynamics of the USSEP team but the tl dr is basically that rolling these into the patch is going to reduce the workload on the USSEP team, especially when it comes to filtering out bug reports from console users who can’t disable the CC content they’ve been stuck with. ![]() " Full disclosure, I’m a member of the USSEP team but have focused on fixing the CC content almost exclusively since 2017, so my only USSEP contributions since then have been upstream fixes like the horse animation fixes.įirst off I’d like to apologize because I know this is certainly going to be unwelcome news to many people.
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